First steps with O3D and WebGL

Today, I’ve been reading up and playing around with Google’s O3D library for WebGL. Read on to see what I have so far, although it’s pretty much just a bastardisation of the “Hello, Cube” sample.

(N.B. to view this you’ll need a WebGL-enabled browser. See here.


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One Response to “First steps with O3D and WebGL”

  1. [...] Davis is using the O3D port to WebGL; starting with a a spinning cylinder but immediately moving on to something much more advanced: depth-of-field post-processing (sadly [...]

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