First steps with O3D and WebGL
Today, I’ve been reading up and playing around with Google’s O3D library for WebGL. Read on to see what I have so far, although it’s pretty much just a bastardisation of the “Hello, Cube” sample.
(N.B. to view this you’ll need a WebGL-enabled browser. See here.
Tags: GLSL, O3D, WebGL
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on Tuesday, July 13th, 2010 at 12:35 am and is filed under 3D.
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